WebbSource: Monster Manual III. Spell-Like Abilities: At will - cause fear (DC 13), darkness, desecrate, produce flame, see invisibility; 2/day - cloudkill (DC 17), dispel magic.Caster level 10th. Twice per day, a mezzoloth can use greater teleport (self plus 50 pounds of objects only), as the spell cast by a 14th-level sorcerer.. Summon Yugoloth (Ex): Once … Webb25 apr. 2024 · The Mezzoloth cannot teleport and attack in the same turn as it is in the Monster Manual. illustro's answer covers the reason why, but I think he is missing an …
Cyclops - Monsters - D&D Beyond
WebbThe mezzoloth makes two attacks: one with its claws and one with its trident. Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing … WebbTwo warlocks — mages of 5th level. Three sergeants — fighters of 5th level. Three ‘zerths’ — fighter/mages of 3rd/3rd level. 1d4+1 x 10 lesser githzerai — evenly distributed … new horizon islamic
DMs, what are some deceptive "behind the curtain" things you
WebbThe mezzoloth's weapon attacks are magical. Actions Multiattack. The mezzoloth makes two attacks: one with its claws and one with its trident. Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 … WebbFor sure. My group was given a keep as a reward for some task done for the king at some point during my current active campaign. They were convinced that there was a trap involved. Drawing in some obscure stuff that the king and his advisor had said several weeks before, they eventually concluded that the keep was haunted, and they used it … WebbTraits. Incorporeal Movement: The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an … in the good old summertime movie 1952